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Skills

From Drivergence Wiki

Skills train at the bed in real time, one at a time (three for members).

Blueprint skills

Each has five levels, each about four times the last. A level's fee is paid when it is queued.

Level Time Fee
I 20 min 1,000 CR
II 1 h 20 min 5,000 CR
III 5 h 20 min 20,000 CR
IV 21 h 20 min 60,000 CR
V 3.6 days 150,000 CR
Skill For
Propulsion Thrusters and anything that makes speed.
Aerodynamics Drag fins, handling, the trim for the weather.
Power Systems Boost tanks, the core, energy cells.
Hull Engineering Plating and anything that takes a hit.
Shield Theory Flux shields.
Weapons Modules that hit back.
Electronics Sensors: the start, the slipstream, the clean line.
Fine-Tuning Every effect module, and the top of every Mk line.

Hull skills

They open the shop's hulls.

Skill Needs Time Materials Opens
Light Hull I known from the start
Mid Hull I known from the start
Heavy Hull I known from the start
Light Hull II Light Hull I 6 hours 20 Alloy, 8 Kumo silk Unlocks SLYTHE
Mid Hull II Mid Hull I 10 hours 30 Alloy, 10 Sun glass Unlocks MAKO
Mid Hull III Mid Hull II 26 hours 50 Alloy, 16 Sun glass, 12 Jade glyph Unlocks NYX
Heavy Hull II Heavy Hull I 2.2 days 60 Alloy, 20 Core slag, 10 Reef pearl Unlocks ORCA
Light Hull III Light Hull II 30 hours 60 Alloy, 16 Kumo silk, 2 Null core Unlocks TALON
Mid Hull IV Mid Hull III 2.5 days 80 Alloy, 20 Sun glass, 3 Null core Unlocks CIRRUS
Heavy Hull III Heavy Hull II 3.3 days 90 Alloy, 30 Core slag, 4 Null core, 2 Apex alloy Unlocks EMBER