Boost
Appearance
Boost comes in bursts. The meter refills only once boost has been let go for 0.75 s, then at 30% of the meter a second; held, even empty, it never refills. So the quick way round is to run it dry and let go.
- An energy cell refills 15% of the meter; they sit in rows of five on the straights and come back every lap.
- A boost pad refills 40% and throws you forward.
- A drift pays boost on letting go (see Drifting).
- The Boost stat makes the meter drain slower (see Hulls).
Modules that feed the meter: Regen Brakes, Clean Line, Holeshot, Heat Sinks and Touchdown.