Pro class
Appearance
Pro class is a race class. Better craft, and the leaders stop waiting so long. A win can hold a Null core.
Opening it
Podium the Rookie Championship, then pay the PRO licence fee and pass its three tests (below).
The field
- Rivals' craft: +4 on every driving stat.
- Pace: 100% of the base.
- A leader waits for you once 180 m clear.
- Rivals hold boost the plain way. They drift.
Purse
A grid race pays by place (nine craft), times 2.5:
| Place | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|
| Credits | 1,000 | 750 | 563 | 400 | 275 | 188 | 125 | 88 | 63 |
Cups
- Pass Cup
- Tide Cup
- Pro Championship (final)
Each pays its first podium of the day in Argon.
Licence
The PRO licence costs 25,000 CR to sit. Each test is one standing lap in the same test craft for everyone, HALCYON tuned to Speed 80, Acceleration 78, Grip 72, Braking 70, Boost 72, Armour 50. Bronze passes; silver and gold are faster laps.
| Test | Track | Bronze | Silver | Gold | Rule |
|---|---|---|---|---|---|
| Clean line | Neon City | 24.0 s | 18.9 s | 15.6 s | no wall hits |
| Mind the gap | Shelf Nine | 21.0 s | 16.7 s | 14.7 s | no falling |
| On the pace | Glass Dunes | 32.0 s | 24.5 s | 18.2 s | the time only |
- Clean line. One lap of Neon City without hitting a wall. Brake when the boards say so.
- Mind the gap. Clear both crevasses on Shelf Nine. Keep your speed up to the lips.
- On the pace. One lap of Glass Dunes inside 32 seconds. Boost out of the bends, not into them.
A silver medal pays 500 CR and a gold 1,500 CR the first time. Gold on all three brings HALCYON CERTIFIED.