Cup Boxes
Appearance
Every cup has two boxes of its own: a crate for 2nd and 3rd, a case for 1st. What is in them comes from nowhere else: hull editions, two unique hulls (the case alone), blueprints, and in some a trail or a glow.
A crate deals one of the cup's own things about 20% of the time, a case one time in two (and two at once about 4% of the time); the first win of a cup always deals one. A rank of a blueprint drops only once the rank before it is found. Once you own everything in a box, it pays rare materials instead: 2 Null core, 1 Apex alloy from a ROOKIE case, more in the classes above.
| Cup | Crate (2nd, 3rd) | Case (1st) | Theme |
|---|---|---|---|
| Neon Opener | Night Market Crate |
Neon Case |
Street racing: the draft and the launch. |
| Dune Cup | Sandstone Casket |
Sun Glass Reliquary |
The heat and the crests. |
| Rookie Championship | Cadet Footlocker |
Laureate Case |
The first trophy, won clean. |
| Pass Cup | Shrine Box |
Summit Shrine |
Thin air, hairpins and the drop. |
| Tide Cup | Sea Chest |
Pearl Chest |
The tube, the corkscrew and the water. |
| Pro Championship | Crew Lockbox |
Foundry Strongbox |
The Mantle crews' cup, won by contact. |
| Storm Cup | Rain Case |
Thunderhead Case |
The rain: where the weather builds are made. |
| Elite Championship | Glyph Box |
Jade Coffer |
Teocalli's terraces, read like a codex. |
| Apex Series | Flight Case |
Series Vault |
The front of the pack. |
| Grand Championship | Grand Coffer |
Crown Vault |
The top of the Grid, every way of winning. |
| The Lamplight | Lamplight Strongbox |
Tower Strongbox |
Lundmere's rain and its tunnels. |
| The Sagas | Saga Chest |
Jarl's Chest |
Raiders on the ice. |
| The Long Dusk | Driftwood Kist |
Amber Kist |
The gannet's dive and the long dusk. |

























