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Playstyles

From Drivergence Wiki

Every module leans one way. Fit 2 of one style and its bonus switches on. A style's modules sit in two different slot kinds, so a craft runs at most two styles.

Brawler

Trade paint and win it. Knock a rival for a burst (+4%), and every energy cell mends 1% hull.

Redline, Rammer, Battering Ram, Crew Ram, Slag Core, Onyx Shell, Crew Core, Champion's Ram, Regal Core, Shield Wall, Berserker Core, Longship Prow

Hunter

Chase, draft and pass. Slipstream +2% and Comeback +2% on top of your modules.

Holeshot, Slipstream, Comeback, Tunnel Rat, Sewer Runner, Strobe Start, Neon Wake, After Hours, Feathered Serpent, Pace Setter, Apex Line, Overtake Relay, Pole Position, Underground Line, Raven Gate

Purist

Never touch a wall. A clean lap refills 15% more boost, and hard braking charges it (5% a second).

Cell Siphon, Regen Brakes, Clean Line, Machair Glide, First Line, Cadet Brakes, Trophy Core, Podium Line, Shrine Bell, Tidal Pump, Glyph Sensor, Terrace Brakes, Jade Heart, Summit Core, Peat Fire Core, Stone Circle, Midsummer Dusk

Flyer

Jumps, loops and air. Land a jump for 10% more boost; grip +3% through loops and corkscrews.

Ballast, Touchdown, Geyser Valve, Loop Line, Crest Rider, Glass Wing, Thin Air Intakes, Switchback Fins, Crane Wing, Corkscrew Keel, Pearl Diver, Manta Glide, Crown Wing, Gannet Dive

Stormchaser

Built for the weather. In rain, ice, heat or the dark: handling +3% and the boost drains 5% slower.

Night Optics, Rain Tyres, Ice Runners, Heat Sinks, Gaslight, Rime Runners, Tide Sails, Kiln Sinks, Mirage Lens, Squall Tyres, Lightning Rod, Storm Surge, Eye Wall, Fog Lamps, Cobble Runners, Ice Keel