Strobe Start
Appearance
Strobe Start is a cup module. Off the line with a full meter and a 1.7 s burst. Grip -2. It fits the Sensors slot.
It comes from the Neon Opener's own boxes and nowhere else.
Ranks
| Rank | Does | Skills | From | ||
|---|---|---|---|---|---|
| Strobe Start I Uncommon |
Off the line with a full meter and a 1.7 s burst. Grip -2. | 1,000 CR, 15 Alloy, 10 Ion cells, 20 Neon printer tier 1, 20 min |
Electronics I | the Neon Opener's Night Market Crate (2nd or 3rd) or Neon Case (1st) | |
| Strobe Start II Rare |
Off the line with a full meter and a 2.9 s burst. Grip -2. | 6,000 CR, 30 Alloy, 14 Ion cells, 1 Null core, 30 Argon printer tier 2, 2 hours |
Electronics II and Fine-Tuning I | the Neon Opener's Neon Case (1st) |
Hunter module: two Hunter modules fitted switch on its bonus (see Playstyles).

