Blueprints
Appearance
Every part and module on a craft is a blueprint: found (a cup, a box, the daily cup), learned once its Skills are trained and the rank before it is learned, then printed on the Printer from materials and Printer gas. A printed one fits every craft.
A new pilot knows Ion Thruster Mk I, Drag Fins Mk I and Flux Shield Mk I.
Parts
| Part | Slot | Does | Ranks | |
|---|---|---|---|---|
| Ion Thruster | Thrusters | Top speed and acceleration. | 4 | |
| Drag Fins | Drag Fins | Harder braking and more grip in the bends. | 4 | |
| Boost Tank | Boost Tanks | A boost meter that drains slower. | 4 | |
| Hull Plating | Plating | Armour against walls and hits, for a little weight. | 4 | |
| Flux Shield | Shields | Armour against walls and knocks. | 4 |
Modules
| Module | Slot | Playstyle | Rank I does | From | |
|---|---|---|---|---|---|
| Cell Siphon | Core | Purist | Every energy cell mends 2% hull. | cups and boxes | |
| Regen Brakes | Core | Purist | Hard braking charges the boost meter (15% a second). | cups and boxes | |
| Redline | Core | Brawler | Speed +4% while the hull is under 25%. Armour -5. | cups and boxes | |
| Clean Line | Sensors | Purist | A lap without touching a wall refills 25% boost. | cups and boxes | |
| Holeshot | Sensors | Hunter | Off the line with a full meter and a 1.5 s burst. | cups and boxes | |
| Slipstream | Sensors | Hunter | Close behind a rival: speed +3%. | cups and boxes | |
| Comeback | Sensors | Hunter | The last lap from 5th or lower: speed +3%. | cups and boxes | |
| Night Optics | Sensors | Stormchaser | At night the next-bend callout comes 150 m sooner. | cups and boxes | |
| Rain Tyres | Trim | Stormchaser | In rain: handling +5%. | cups and boxes | |
| Ice Runners | Trim | Stormchaser | On ice: grip +4%. Top speed -2% anywhere else. | cups and boxes | |
| Heat Sinks | Trim | Stormchaser | In heat the boost drains 10% slower. | cups and boxes | |
| Ballast | Trim | Flyer | Steadier when the road rolls: grip +6% through loops, wall rides and corkscrews. | cups and boxes | |
| Tunnel Rat | Trim | Hunter | Speed +3% in tunnels. | cups and boxes | |
| Rammer | Aux | Brawler | Knock a rival: a 2 s burst, speed +6%. | cups and boxes | |
| Touchdown | Aux | Flyer | Land a jump: 15% boost. | cups and boxes | |
| Battering Ram | Aux | Brawler | Smash obstacles without slowing. Acceleration -2. | cups and boxes | |
| Gaslight | Sensors | Stormchaser | In rain the next-bend callout comes 290 m sooner. | The Lamplight | |
| Sewer Runner | Trim | Hunter | Speed +6.5% in tunnels. Acceleration -2. | The Lamplight | |
| Rime Runners | Trim | Stormchaser | On ice: grip +10%, with no cost anywhere else. | The Sagas | |
| Geyser Valve | Aux | Flyer | Land a jump: 35% boost. Armour -4. | The Sagas | |
| Tide Sails | Trim | Stormchaser | In rain: handling +5.5% and the boost drains 10% slower. | The Long Dusk | |
| Machair Glide | Core | Purist | Hard braking charges the boost meter (32% a second). | The Long Dusk |
Cup modules
Each cup's boxes hold four lines of their own (see Cup Boxes).
| Module | Cup | Slot | Playstyle | Rank I does | |
|---|---|---|---|---|---|
| Strobe Start | Neon Opener | Sensors | Hunter | Off the line with a full meter and a 1.7 s burst. Grip -2. | |
| Neon Wake | Neon Opener | Trim | Hunter | Speed +3.5% close behind a rival. Armour -4. | |
| Loop Line | Neon Opener | Trim | Flyer | Grip +7% through loops, wall rides and corkscrews. Boost -3. | |
| After Hours | Neon Opener | Sensors | Hunter | Speed +4% on the last lap from 5th or lower, and speed +1.5% close behind a rival. Acceleration -2. | |
| Kiln Sinks | Dune Cup | Trim | Stormchaser | In heat: the boost drains 10% slower. | |
| Crest Rider | Dune Cup | Aux | Flyer | Land a jump for 17.5% boost. Armour -3. | |
| Mirage Lens | Dune Cup | Sensors | Stormchaser | In heat: the next-bend callout comes 150 m sooner, and handling +1.5%. | |
| Glass Wing | Dune Cup | Aux | Flyer | Land a jump for 17.5% boost, and grip +4% through loops, wall rides and corkscrews. Acceleration -2. | |
| First Line | Rookie Championship | Sensors | Purist | A lap without touching a wall refills 28.5% boost. Top speed -1. | |
| Cadet Brakes | Rookie Championship | Core | Purist | Hard braking charges the boost meter (17.5% a second). Acceleration -2. | |
| Trophy Core | Rookie Championship | Core | Purist | Every energy cell mends 2.5% hull. Boost -3. | |
| Podium Line | Rookie Championship | Sensors | Purist | A lap without touching a wall refills 30% boost, and off the line with a full meter and a 1.2 s burst. Grip -2. | |
| Thin Air Intakes | Pass Cup | Trim | Flyer | At altitude: handling +5%. | |
| Switchback Fins | Pass Cup | Trim | Flyer | Grip +9% through loops, wall rides and corkscrews. Top speed -1. | |
| Crane Wing | Pass Cup | Aux | Flyer | Land a jump for 28.5% boost. Armour -4. | |
| Shrine Bell | Pass Cup | Core | Purist | Hard braking charges the boost meter (21.5% a second), and a lap without touching a wall refills 14% boost. Acceleration -2. | |
| Corkscrew Keel | Tide Cup | Trim | Flyer | Grip +6% through loops, wall rides and corkscrews. | |
| Pearl Diver | Tide Cup | Aux | Flyer | Underwater: land a jump for 35% boost. | |
| Tidal Pump | Tide Cup | Core | Purist | Underwater: the boost drains 9% slower, and every energy cell mends 2% hull. | |
| Manta Glide | Tide Cup | Trim | Flyer | Handling +2.5%, and grip +5.5% through loops, wall rides and corkscrews. Boost -4. | |
| Crew Ram | Pro Championship | Aux | Brawler | Knock a rival for a 2 s burst (+7%). Acceleration -2. | |
| Slag Core | Pro Championship | Core | Brawler | Speed +7% while the hull is under 25%. Armour -6. | |
| Onyx Shell | Pro Championship | Aux | Brawler | Smash obstacles without slowing, and knock a rival for a 2 s burst (+4.5%). Acceleration -3. | |
| Crew Core | Pro Championship | Core | Brawler | Every energy cell mends 2.5% hull, and knock a rival for a 2 s burst (+4%). Boost -3. | |
| Squall Tyres | Storm Cup | Trim | Stormchaser | In rain: handling +8%. | |
| Lightning Rod | Storm Cup | Sensors | Stormchaser | In rain: the boost drains 9% slower, and the next-bend callout comes 150 m sooner. | |
| Storm Surge | Storm Cup | Trim | Stormchaser | In rain: top speed +1.5%. Handling -2% anywhere else. | |
| Eye Wall | Storm Cup | Trim | Stormchaser | In rain: handling +5.5%, and top speed +1%. | |
| Glyph Sensor | Elite Championship | Sensors | Purist | In the humid air: a lap without touching a wall refills 56% boost. | |
| Terrace Brakes | Elite Championship | Core | Purist | Hard braking charges the boost meter (17.5% a second), and every energy cell mends 1% hull. | |
| Jade Heart | Elite Championship | Core | Purist | Every energy cell mends 2.5% hull, and a lap without touching a wall refills 14% boost. Top speed -1. | |
| Feathered Serpent | Elite Championship | Sensors | Hunter | Speed +5% close behind a rival, and speed +3% on the last lap from 5th or lower. Armour -4. | |
| Pace Setter | Apex Series | Sensors | Hunter | Speed +6% close behind a rival. Boost -3. | |
| Apex Line | Apex Series | Trim | Hunter | Speed +3.5% in tunnels, and speed +1.5% close behind a rival. | |
| Overtake Relay | Apex Series | Sensors | Hunter | Speed +5% on the last lap from 5th or lower. Acceleration -3. | |
| Pole Position | Apex Series | Sensors | Hunter | Off the line with a full meter and a 2.4 s burst, and speed +3.5% close behind a rival. Grip -2. | |
| Champion's Ram | Grand Championship | Aux | Brawler | Knock a rival for a 2 s burst (+10.5%). Acceleration -2. | |
| Crown Wing | Grand Championship | Aux | Flyer | Land a jump for 19% boost, and grip +2.5% through loops, wall rides and corkscrews. | |
| Regal Core | Grand Championship | Core | Brawler | Speed +5% while the hull is under 25%, and every energy cell mends 1.5% hull. Armour -5. | |
| Summit Core | Grand Championship | Core | Purist | Hard braking charges the boost meter (18.5% a second), a lap without touching a wall refills 20% boost, and every energy cell mends 1.5% hull. Acceleration -2. | |
| Fog Lamps | The Lamplight | Sensors | Stormchaser | In rain: the next-bend callout comes 230 m sooner, and handling +2.5%. | |
| Cobble Runners | The Lamplight | Trim | Stormchaser | In rain: handling +6%, and the boost drains 4.5% slower. | |
| Underground Line | The Lamplight | Trim | Hunter | Speed +5% in tunnels. Acceleration -3. | |
| Raven Gate | The Lamplight | Sensors | Hunter | Speed +5.5% close behind a rival, and speed +2.5% in tunnels. Armour -4. | |
| Shield Wall | The Sagas | Aux | Brawler | Knock a rival for a 2 s burst (+10.5%). Grip -2. | |
| Ice Keel | The Sagas | Trim | Stormchaser | On ice: handling +9%. Top speed -1% anywhere else. | |
| Berserker Core | The Sagas | Core | Brawler | Speed +7% while the hull is under 25%. Armour -8. | |
| Longship Prow | The Sagas | Aux | Brawler | Knock a rival for a 2 s burst (+9.5%), and smash obstacles without slowing. Acceleration -2. | |
| Gannet Dive | The Long Dusk | Aux | Flyer | Land a jump for 25% boost. | |
| Peat Fire Core | The Long Dusk | Core | Purist | Every energy cell mends 2% hull, and hard braking charges the boost meter (9% a second). | |
| Stone Circle | The Long Dusk | Sensors | Purist | A lap without touching a wall refills 46% boost. Top speed -1. | |
| Midsummer Dusk | The Long Dusk | Sensors | Purist | A lap without touching a wall refills 40.5% boost, and the next-bend callout comes 130 m sooner. Armour -3. |














































































